
1000 Questions Framework
A diverse list of questions to help create a complete world.
1000 Questions: Index
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Part I: The Fundamentals of the World
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World Identity: Name, type, physical characteristics, celestial objects, and historical origins.
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Geology and Climate: Continental layout, geological activity, climate zones, natural disasters, and habitability.
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Natural Resources and Ecology: Resource distribution, flora, fauna, and ecological dynamics.
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Sophonts and Races: Population diversity, race origins, regional distribution, and cultural relationships.
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Geography and Environment: Sacred landscapes, human-nature interaction, settlements, and areas to avoid.
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Civilization and Expansion: Spread of civilizations, influence of magic, and expansion of powers.
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Population and Demographics: Country population, demographic changes, and effects of migration.
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Boundaries and Neighbors: Natural borders, historical motivations, strategic and economic boundaries.
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Timekeeping and Calendars: Time reckoning systems, calendars, units of time, and cultural traditions.
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Family Structures: Marriage customs, family size, inheritance, and household composition.
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Social Customs and Life: Social classes, ranks, societal expectations, and customs regarding inheritance.
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Religious Practices and Faith: Religions, sacred places, clergy structure, and their political relationships.
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Food and Drink: Diet, eating customs, social interactions and rituals
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Clothing and Fashion: Body Adornment, Clothing, and Fashion
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Arts & Aesthetics: Art Forms, censorship, beauty, dancing, painting and theater
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Rites of Passage and Coming of Age: Rites of passage, education customs, discrimination, and cultural identity.
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Death and Funerary Customs: Unnatural death, murder, abortion, suicide
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Part IV: Technology & Thaumology: Craft and Magic in Partnership
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Technological Level and Distribution: Devices, social distribution, historical comparison.
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Impact of Magic on Technology: Integration, advances, and areas of overlap.
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Thaumological Influence on Daily Life: Enchanted objects, daily use, and transportation.
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Thaumology and Warfare: Thaumological weaponry and military tactics.
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Economic and Social Effects: Guild influence, thaumic practices in trade, and manufacturing.
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Currency and Wealth Distribution: Types of currency, coinage, wealth distribution, and banking systems.
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Trade and Commerce: Trade routes, imports, taxation, and trade languages.
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Labour and Occupation: Division of labor, working hours, and job prestige.
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Part VI: Government, Weapons & Warfare
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Government Regulations: Trade practices, anti-monopoly laws, and weights/measures.
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Laws and Justice: Society Benefits, Courts, and Crimes
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Weapons: Availability, legality, magic-infused weaponry, and major war tools.
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Warfare: Military structure, elite warriors, tactics, ethics, and logistics.
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External Relations: Foreign policy, enemies, treaties and customs.
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Reference: This list came from The Bethisad.com questionnaire and was significant for creators of fictional worlds, providing a structured set of questions that help develop detailed cultures, societies, and environments.
Tools of the Trade
These are the key tools that I use to create, manage, and run my RPG sessions
As a large language model, ChatGPT processes natural language input and generates human-like responses to facilitate conversation and provide information to users.
​Midjourney is an independent research lab that produces an artificial intelligence program under the same name that creates images from textual descriptions, similar to OpenAI's DALL-E and Stable Diffusion.
Game Master Platform is a story first AI enabled intelligent platform that allows GMs to create, build, mange, and run their campaigns.