Story First Campaigns
Streamline Your Storytelling and Create Immersive Adventures
Campaign Creation Process
Storytelling lies at the heart of every engaging campaign, bringing adventures to life. Weaving player choices into a dynamic narrative makes D&D sessions immersive and unforgettable.
This campaign creation process is what I use to provide a clear set of actionable steps to transform ideas into a cohesive, dynamic adventure. Designed for RPG Game Masters (GMs), it helps craft, plan, and run engaging campaigns with AI assistance, guiding you from creation to your first session.
Interested in learning more about leveraging AI to create engaging campaigns? Schedule a free demo to learn more.
This process will generate a campaign planning guide that you will feed to AI tools like, ChatGPT, NotebookLM, The Game Master Platform or Gemini, to train the AI on what your campaign is all about. By doing this, you will create an AI assistant helping you to build and run a story first campaign.
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Key Benefits
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Build a Cohesive Campaign: Organize story arcs, acts, and encounters into a logical, engaging progression.
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Enhance Player Engagement: Tie character backstories to the overarching narrative, local conflicts, and global stakes giving the players agency within the campaign.
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Create Engaging Encounters: Create encounters that are memorable, taking players from highs and lows as they make their way through the campaign.
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Streamline Session Prep: Simplify encounter design, NPC motivations, and the integration of player actions.
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Adapt to Player Choices: Incorporate flexible elements to respond to player agency and dice-driven outcomes.
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Create an AI Assistant: Leverage AI tools to automate campaign management, generate ideas, track player progress, and enhance storytelling with dynamic NPC dialogue and flexible scenario generation.
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By now you should have a solid campaign idea. If not, you can use this Campaign Idea Generator to generate ideas.
​​3 Steps to Creating and Running Your First Campaign
To keep your campaign immersive, balance encounters and emotional beats. Alternate between high-stakes action and moments of discovery to maintain pacing. Mix combat, exploration, role-playing, and resource management. Guide players through emotional highs and lows by leveraging external, emotional and philosophical stakes that are tied to evolving character arcs.
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Step 1: Complete Campaign Planning Document
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Establish the campaign's structure: Use the document to organize the narrative and focus on the core tension driving the story. I often build organizations with opposing views to build the tension.
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Define the main problem: Build tension by creating a central conflict or challenge for the campaign.
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Develop secondary problems: Tie these directly to player backstories, giving each character personal stakes in the campaign.
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Build Organizations: Create organizations with their own goals and objectives that reside on either side of the tension.
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Determine key antagonist(s): Identify who or what opposes the players and define their motivations, goals, and methods. You can have multiple types of antagonists; external, emotional, or philosophical, each at odds with your players.
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Create player hooks: Design compelling reasons for the players to join and remain invested in the story. Do this by creating emotional stakes for them to be involved. These should tie into their characters’ motivations and the overarching narrative.
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Step 2: Outline Key Encounters (4-7 encounters)
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Identify encounter types: Balance combat, storytelling, and exploration encounters to keep gameplay dynamic and engaging.
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Plan a strong start: Design a memorable opening encounter or scenario that draws players into the world and conflict.
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Anticipate player actions: Use "What if?" planning to prepare for the 5 possible outcomes the players might take for each encounter.
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Incorporate the Rule of Cool: Plan encounters that allow players to perform epic, cinematic actions that feel rewarding and impactful.
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Add twists: Introduce unexpected turns in the narrative or encounters to keep the players on their toes and invested in the story. Change their goals mid-way through the story, kill a mentor, or have a close NPC betray a player.
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Step 3: Prepare, Run and Wrap Up Session 1
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Preparation is key: Organize all maps, NPCs, encounters, and rules references in advance.
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Be flexible: Adapt to player choices and improvisations, keeping the session fluid and engaging.
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Use “Say Yes, but...”: Acknowledge player creativity while adding complications or consequences to maintain tension.
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Apply the 5 W's (Who, What, When, Where, Why): Use these questions to guide your preparation and keep the session focused and coherent.
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Write session summaries: Document key events, decisions, and outcomes to maintain continuity and inform future sessions.​​
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Here are a few excellent videos on storytelling. While they focus on movies, many of the lessons can be adapted to create high-quality, engaging campaigns.
Story Telling
Story Telling
Kurt Vonnegut on the Shapes of Stories
Endings: The Good, the Bad, and the Insanely Great
The Game Master Platform Overview Final
Step 1: Campaign Template
The main purpose of the first step is to get a strong understanding of your campaign by creating a campaign planning guide. What the AI produces will not be final, but a starting point. You will need to edit the content to get to a final document.
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We will use ChatGPT to help us create our campaign template. Use the prompt to create your template. If you want to see what is in the template check out the Campaign Template tab.
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Organizations
Please read the following content [Insert World Overview Document], reply with “Ready to chat” when done.
Step 2: Encounters
The main purpose of the second step is to outline the Big Rock and Transition Encounters that will make up the acts, with the goal of creating, in detail, the encounters for Act 1. Big Rock Encounters serve as the pivotal, high-stakes moments that drive the story forward, while Transition Encounters provide the connective tissue that deepens the narrative, enriches the world, and builds atmosphere. For each session, I plan between 4-7 encounters for a 4-5 hour session, ensuring a balance between impactful story-defining moments and smaller, story-building interactions. Once you play your first session and know what happened, you can revisit and flesh out the details for the next session’s encounters.
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Encounter Planning
Encounters are the building blocks of your campaign. Sometimes, an encounter can be as simple as a brief idea or bullet point outlining what might happen. Other times, it can be a fully detailed plan, complete with an integrated storyline, crafted NPCs, designed maps, written dialogue, and well-thought-out strategies.
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Regardless of your approach, starting your session with a strong foundation is key. Consider brainstorming a few "what if" scenarios, applying the Rule of Cool to enhance player enjoyment, and introducing an unexpected twist at the right moment. These elements will help bring your campaign to life, immersing your players and making them feel like a vital part of your world.
Encounter Creation
The Encounter Template is a structured framework designed to help Game Masters (GMs) plan dynamic and engaging RPG encounters. It organizes key details like the encounter's purpose, type, tone, and player interaction options, ensuring each moment in your session contributes meaningfully to the campaign.
This template also distinguishes between Big Rock encounters (major, story-defining moments) and Transition encounters (smaller, connective scenes that build atmosphere and narrative depth).
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Using ChatGPT, you can generate and refine encounters for Session 1 by following this structure, ensuring a balanced mix of action, exploration, and storytelling. To see the full details of the template, check out the Encounter Template tab.
Let’s plan your first session with encounters tailored to your campaign!
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Step 3: Session Planning
In this last step we will cover session preparation as well as session summary notes. We will provide you with a 7 step process to prepare and a session summary template that you can leverage AI to complete.
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7-Step Session Prep
The first step in preparing for your next session is to reflect on what’s already happened. By reviewing the previous campaign summary and player feedback, you can ensure continuity and align your plans with the group’s interests. This step sets the foundation for the session by defining clear story goals and identifying opportunities to spotlight individual characters or advance the narrative.
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Review Previous Campaign Summary: Use your notes or the GMP to revisit the highlights and key moments from the last session, ensuring you’re building on the story cohesively.
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Review Last Session Feedback: Check GMP’s player feedback to understand their goals, preferences, and play styles. Incorporate this input to create a session tailored to their interests.
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Story goals: Identify 1-3 key objectives for the upcoming session. Collaborate with AI tools for suggestions on advancing the plot or creating moments that shine a light on individual characters.
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The Game Master Platform
Session Summary
Player Feedback
Session Summaries
Session summaries are an invaluable tool for GMs, players, and campaigns alike. They help maintain continuity, ensure that no key details are forgotten, and give players a clear record of their progress and choices. Summaries also help the GM track story arcs, NPC developments, and player-driven goals, ensuring the campaign feels cohesive and engaging. With tools like the Game Master Platform (GMP), these summaries are seamlessly integrated into character memories, keeping everyone aligned while adding an immersive layer to the storytelling experience.
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Generic Session Summary Template
[Date] - [Campaign Name] - [Act and Session Number]
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What Happened in the Last Session?
Provide a brief narrative style recap of the previous session’s key events to set the stage for the current session.
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Summary of the Session:
Summarize the events of the session in a few concise paragraphs. Highlight major decisions, encounters, and developments.
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Encounter 1 - [Encounter Name]:
Describe the setting, key actions, player contributions, and outcomes of the encounter. -
Encounter 2 - [Encounter Name]:
Follow the same structure as above for additional encounters. -
Encounter 3 - [Encounter Name]:
Add as needed for all major events in the session.
Key Learnings:
Summarize critical information revealed or learned during the session.
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Example 1: [Key detail or clue related to the campaign’s main plot.]
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Example 2: [Important player discovery or NPC interaction.]
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Example 3: [Development related to the world, characters, or conflicts.]
Player Character Directions:
Highlight personalized story hooks or future opportunities for each player character based on their actions or goals.
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Player 1 Name: Outline opportunities for growth or challenges to explore in future sessions.
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Player 2 Name: Suggest encounters or developments tied to their personal arc.
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Player 3 Name: Provide a potential path for furthering their goals or skills.
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The Game Master Platform
Both the GM (Top) and the player (Bottom) get the session summary at their fingertips.