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Campaign Template

This template serves as a guide for Game Masters (GMs) to create an engaging tabletop role-playing campaign within the Game Master Platform.  This template is what is used to train the AI on your content. 

 

Campaign templates, like the one provided above for "The Forgotten Harvest," offer a structured framework for storytelling within the context of a TTRPG campaign. They break down the narrative into manageable sections, delineate key plot points, and provide examples to illustrate how these elements come together to create a cohesive adventure.

Campaign Details

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The campaign details section is all about defining and tagging the type of campaign you are building.  This information will come in handy if you ever want to share or sell your campaign in the future.  It provides other GMs an overview of what the campaign is about, how long it takes, the level of the characters and a short summary that will be displayed if you choose to make it public.

Campaign Overview

The campaign overview is the most important piece of information to begin to train the AI on your content.

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Campaign Template: Campaign Title

Purpose: This template serves as a guide for Game Masters (GMs) to create an engaging tabletop role-playing campaign centered around the theme of redemption and renewal in a village plagued by blight. It outlines the structure of the campaign, including key story elements, encounters, and potential outcomes.

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Introduction:

Purpose: Introduce players to the setting and establish the central conflict.

Example: The players' characters arrive in Elara's Hope and are immediately thrust into a conflict as they witness blight monsters attacking a local farmer, setting the tone for the challenges ahead.

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The Assemblage of Heroes:

Purpose: To describe who the player characters are, their names and why the player characters have been brought together.

Example: The party includes a young magic-user, name Quitch, eager to prove their abilities, a stoic cleric, name Elra Hamel, guided by divine purpose, a cunning rogue, named Theon Nightshade, a skilled fighter, named Gorth Uti, a charismatic bard, Keldor Mayin and a skilled ranger, name Thrushes Evermore, each with their own reasons for answering the village's plea.

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The Catalyst of the Quest:

Purpose: Provide a personal and urgent reason for the characters to embark on the quest.

Example: The adventurers receive a heartfelt note from a relative of one of the party members, detailing the dire situation in Elara's Hope and pleading for help, igniting a sense of duty and urgency in the party.

 

Overview:

Purpose: Set the stage for the adventure and highlight the overarching goals.

Example: As the party explores Elara's Hope, they uncover the extent of the blight's devastation and begin to understand the ancient roots of the problem, realizing that restoring balance to the land is more complex than initially anticipated.

The Story Unfolds in 3 Parts:

  1. Introduction (Level 1): Purpose: Introduce the players to key NPCs and immediate challenges. Example: The players interact with locals at the Inn, including Maelin & Brom, Ivar the leatherworker, and the new Priest, who provide valuable information about the blight and its origins.

  2. Main Part (Level 2): Purpose: Present challenges and clues that lead the players towards the resolution of the conflict. Example: The players explore the church and catacombs, battling blight priests and uncovering ancient rituals that may hold the key to saving the village.

  3. Climax (Level 2 & 3): Purpose: Reach a pivotal moment where the players must make a critical decision that determines the outcome. Example: The players discover the location of the Urn of Plenty in the ruins, where they must decide whether to complete the ritual, sacrificing a part of themselves, or destroy the urn, potentially unleashing specters upon the village.

Three Possible Outcomes:

Purpose: Provide branching paths based on player choices and actions.

  • The PCs die or retreat.

  • The PCs complete the ritual, saving the town but sacrificing a part of themselves.

  • The PCs defeat the specters, setting the stage for future adventures.

Rewards:

Purpose: Reward players for their efforts and reinforce their connection to the village. Example: If the PCs succeed, they are granted recognition in Elara's Hope, receive gold, a magic item, a homebase, and other benefits, solidifying their status as heroes of the village.

Campaign Outline

The campaign outline organizes your campaign into bite size chunks by grouping major themes into modules. Think of a module as a chapter.

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  • The campaign outline starts with the possible hooks to pull the players into the story

  • Each module should have a major milestone at the end of the chapter.

  • Each module can be run in one or more sessions.

  • Each module is made up of encounters.

  • The story is written as the characters play out the encounters. 

  • The encounters are not run in a linear fashion.

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Campaign Maps

The purpose is help orient the GM to where the story takes place.

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Campaign Video

The purpose of the video is to give a new GM an overview of the campaign and how it may play out. The main goal is to get them up and running with your campaign as soon as possible.

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