Safety Tools
What Are Safety Tools?
Safety tools are mechanisms used in TTRPGs to ensure a comfortable, respectful, and enjoyable experience for all participants. They help create a safe space where players can explore stories and characters without fear of discomfort or harm. These tools address sensitive topics and manage emotional responses, making sure everyone has a positive gaming experience.
Key Safety Tools
1. Session 0
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Description: A preliminary session where players discuss game expectations, boundaries, and comfort levels.
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How to Use: Schedule this session before the campaign starts to establish guidelines, character backstories, and any potential triggers.
2. Lines and Veils
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Description: Lines are hard limits that should not be crossed, while veils are topics that can be included but not detailed explicitly.
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How to Use: Players and the GM list their lines and veils at the start and respect these boundaries throughout the game.
3. Luxton Technique
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Description: A method to pause the game if someone feels uncomfortable, allowing the group to address the issue.
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How to Use: Any player can call for a pause to discuss and adjust the situation without explaining their reasons in detail.
4. Monte Cook RPG Consent Checklist
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Description: A comprehensive checklist that helps players communicate their preferences and boundaries.
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How to Use: Each player fills out the checklist before the game, and the GM uses it to tailor the game content appropriately.
5. X, N, and O Cards
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Description: Cards used during the game to signal comfort levels. X means stop, N means slow down, and O means okay.
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How to Use: Players hold up the cards as needed during gameplay to indicate their comfort level with the current content.
6. Open Door
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Description: Allows players to leave the game at any time if they feel uncomfortable or need a break.
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How to Use: Inform players they can step away without explanation and rejoin when they're ready.
7. Breaks
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Description: Regularly scheduled pauses in the game to relax and decompress.
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How to Use: Plan short breaks throughout the session and encourage players to take additional breaks if needed.
8. Bleed
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Description: Addressing the emotional impact of the game on players.
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How to Use: Recognize and discuss any strong emotional reactions players may have to in-game events.
9. Aftercare
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Description: Post-game discussions to help players transition out of character and back to normal life.
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How to Use: Spend time after the game checking in with players about their experiences and feelings.
10. Debriefing
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Description: A structured conversation after the game to discuss what went well and what could be improved.
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How to Use: Hold a debrief session to gather feedback and make adjustments for future games.
11. Stars and Wishes
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Description: A feedback method where players highlight positive moments (stars) and express hopes for future sessions (wishes).
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How to Use: At the end of each session, have players share their stars and wishes to foster a positive and evolving gaming experience.
How to Implement Safety Tools
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Introduce Safety Tools Early: Explain the importance of safety tools during Session 0.
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Use Tools Consistently: Incorporate safety tools regularly and remind players of their availability.
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Encourage Open Communication: Foster an environment where players feel comfortable expressing their needs and concerns.
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Be Adaptable: Be prepared to adjust the game based on player feedback and the use of safety tools.