How to Create AI-Driven Villains for More Impactful D&D Campaigns
- Danny McKeever
- Dec 29, 2023
- 3 min read
When it comes to creating memorable Dungeons & Dragons campaigns, the role of the antagonist cannot be understated. A well-crafted villain can elevate the entire narrative, challenging players both strategically and morally. Now, with the integration of artificial intelligence, ChatGPT, Dalle and Midjourney, Dungeon Masters have a powerful tool to develop more complex, nuanced, and impactful adversaries that can captivate players like never before. In this article, we'll explore how to use AI to develop a diverse range of antagonist behaviors and bring them to life within your D&D campaign.
Building a detailed antagonist follows 3 steps.
Step 1: Train the AI with the antagonist template
Step 2: Have the AI give you detailed information on your antagonist
Step 3: Generate detailed scenarios for your antagonists
Behaviors and AI-Driven Villains:
Manipulative: Lady Seraphina, the Deceptive Enchantress Lady Seraphina possesses an uncanny ability to manipulate emotions and perceptions, casting doubt and sowing discord among heroes and allies alike.
With AI-generated backstories, her motivations could range from seeking revenge for past betrayals to striving for ultimate power.
Example: Iago from Shakespeare's "Othello". Iago's cunning manipulation of those around him mirrors the behavior of a manipulative antagonist. AI can assist in creating intricate backstories that delve into Iago's motivations and the origins of his malicious schemes.
Prompt for a Master Manipulator
Prompt: Tell me about what it is like to engage with a person who is Manipulative. This is to build an antagonist for an upcoming D&D session. An antagonist who excels at manipulation can deceive and twist the perceptions of the heroes and their allies. This behavior creates a constant sense of distrust and uncertainty, keeping players on their toes and fostering a challenging atmosphere. I want you to help me develop interactions between NPCs and the PCs for and upcoming campaign. I want you to develop 3 scenarios that a DM can use to insert into his campaign. Each scenario should have a name, a situation, a description, key players or groups and their motivations.
See Lady Seraphina, the Deceptive Enchantress
Name: Lady Seraphina Voss

Class: Sorceress
Race: Human
Summary: Lady Seraphina Voss is a charismatic and manipulative sorceress who aims to harness the power of an ancient desert artifact known as the "Heart of the Sandstorm" to become the ultimate ruler of the realm. Her manipulative nature and charming rhetoric allow her to rally followers and allies to her cause, spreading a web of distrust and uncertainty among those who oppose her. Seraphina holds a deep-seated vindictive desire for revenge against the ruling noble family who, in her eyes, betrayed her in the past. Her obsession with the artifact drives her to pursue it relentlessly, believing it will grant her the power to reshape the realm as she sees fit.
Antagonist Behaviors: Charismatic, Manipulative, Vindictive, Obsessive
Height and Build: Slender and lithe
Hair and Eye Color: Raven-black hair and piercing-blue eyes
Distinctive Features: A tattoo of a sandstorm spiraling up her left arm.
Clothing and Accessories: Flowing silk robes adorned with intricate gold embroidery.
Cultural Influences: Desert-adapted attire with a touch of royal regalia
Personality Traits: Charismatic, Manipulative, Enigmatic, Ambitious
Values and Beliefs: Ambitious, Open-minded, Values personal power above all else
Fears and Desires: Power-hungry, Desire for vengeance and supremacy
Origin and Upbringing: Born in a remote desert enclave, trained in magic by a secretive order.
Family Structure: Orphaned and raised by a reclusive mentor.
Socioeconomic Status: Rising from humble beginnings through manipulation and ambition.
Profession and Skills: A skilled sorceress with a focus on elemental magic, manipulation, and enchantment
Voice and Tone: Authoritative and melodious, her voice captivates and demands attention.
Sentence Structure: Ornate, her speech is often eloquent and persuasive.
Friends and Allies: Manipulative sorcerer, cunning thief, secret admirer who believes in her cause.
Rivals and Enemies: Jealous competitor seeking the artifact for themselves, fanatical cultists opposing her.
Affiliations with Organizations: Arcane order seeking to use her power for their own gain.
Internal Monologue: Determination to achieve her ambitions, resentment towards those who have wronged her, hope for a future where she reigns supreme.
Lady Seraphina Voss presents a formidable antagonist, driven by a complex web of motivations. Her charismatic manipulation, vindictive thirst for revenge, and obsessive pursuit of power make her a multifaceted adversary who challenges the heroes both morally and intellectually. As the "Desert Queen," she seeks to reshape the realm according to her vision, forcing the heroes to navigate treacherous alliances, personal doubts, and challenging ethical dilemmas as they strive to thwart her plans and prevent the chaos she aims to unleash.
Scenario: The Dual Allegiances
Situation: Lady Seraphina approaches the heroes with a desperate plea for aid. She claims to be double-crossed by a powerful cabal that seeks to control her magical abilities. She offers to share her secrets and knowledge in exchange for the heroes' assistance in dismantling the cabal.
Description: As the heroes infiltrate the cabal's hideout and gather information, they discover evidence suggesting that Lady Seraphina might have had dealings with the cabal in the past. They are faced with the dilemma of whether to confront her about her true allegiances or to continue following her lead in their shared mission.
Key Players or Groups:
Lady Seraphina: The manipulative enchantress who enlists the heroes' help to take down the cabal.
The Cabal: A secretive organization seeking to harness magical power for their own purposes.
Motivations:
Lady Seraphina wants to use the heroes to eliminate the cabal as a rival for magical power, consolidating her control.
The cabal desires to control Lady Seraphina's unique abilities and magical knowledge for their own agenda.
In each of these scenarios, Lady Seraphina's manipulative nature creates an atmosphere of distrust and uncertainty. The heroes must carefully navigate their interactions with her, second-guessing her motives and actions as they work to uncover the truth behind her deceptive schemes. These scenarios provide opportunities for the players to engage in challenging moral dilemmas and strategic decision-making as they determine whether Lady Seraphina is an ally or a cunning adversary.
Charismatic: Zulrath the Deceiver, the Charismatic Warlord Zulrath commands loyalty through his magnetic charm and eloquent speeches. AI can assist in crafting compelling dialogues that highlight his persuasive prowess, showcasing his ability to unite followers under his ambitious banner. Example: Napoleon Bonaparte, the historical figure known for his charismatic leadership and ability to rally his troops with persuasive speeches.
Prompt for Charismatic Warlord
Tell me what it is like to engage with the Charismatic Warlord Zulrath the Deceiver. Then I want you to help me develop plots between NPCs and the PCs for Zulrath the Deceiver, a charismatic warlord. I want you to develop 3 scenarios that I can use for my campaign. Each scenario should have a name, a situation, a description, key players or groups and their motivations.
See Zulrath the Deceiver
Name: Zulrath the Deceiver
Class: Warlock
Race: Half-Orc
Description:
Zulrath, standing tall and imposing with his muscular build, embodies intimidation. His raven-black hair contrasts starkly against his scarred, tattooed skin, a testament to his brutal upbringing and battles. His smoky-gray eyes seem to pierce through the souls of those he encounters, revealing his enigmatic and ambitious nature.
Donning rugged leather armor adorned with tribal ornaments, Zulrath's appearance is a blend of orcish tribal heritage and the dark, mystical arts he practices. Despite being orphaned, he rose to prominence within his tribe, only to fall from grace due to his controversial pursuits in dark magic.
As a cunning strategist and charismatic leader, Zulrath manipulates those around him with ease. His authoritative voice and complex sentence structures reflect his sophisticated mind, capable of weaving intricate plots and deceits.
Haunted by his power-hungry and vengeance-driven motives, Zulrath's internal monologue often dwells on his ambitions and the obstacles he must overcome. He maintains secretive alliances, including a demonic patron who admires his ruthlessness from the shadows.
In the Lost Valley of the Orcs, Zulrath is a figure of mystery, fear, and intrigue, offering a dynamic and challenging antagonist for any adventuring party brave enough to confront him.
Antagonist Behaviors: Cunning Strategist (e) and Charismatic (b)
Height and Build: Towering (a) and Muscular (c)
Hair and Eye Color: Raven-black hair (a) and Smoky-gray eyes (i)
Distinctive Features: Scarred (a) and Tattooed (b)
Clothing and Accessories: Rugged leather (b) with tribal ornaments
Cultural Influences: Orcish tribal with dark, mystical elements
Personality Traits: Enigmatic (f) and Ambitious (j)
Values and Beliefs: Ambitious (j) and Nihilistic (i)
Fears and Desires: Power-hungry (a) and Vengeance-driven (b)
Origin and Upbringing: Raised in a secluded orc tribe in the Lost Valley
Family Structure: Orphaned (a) and raised by the tribe's shaman
Socioeconomic Status: Fallen nobility (i) within his tribe
Profession and Skills: Skilled in dark magic and manipulation
Detailed Characteristics:
Voice and Tone: Authoritative (1), reflecting his commanding presence
Sentence Structure: Complex (3), revealing his sophisticated and manipulative nature
Friends and Allies: Secret admirer (g) in the form of a hidden demonic patron
Rivals and Enemies: Betrayed ally (c) from his past, now seeking revenge
Affiliations with Organizations: Arcane order (b), secretly leading a cult of dark mages
Internal Monologue: "They underestimate me, but I will show them all. The power I seek will be mine, and none shall stand in my way."
Scenario: Siege of the Lost Valley
Zulrath plans to take over the Lost Valley by force, using his dark magic and orcish followers.
Description:
Zulrath aims to establish his dominion over the Lost Valley, using his dark magic and an army of orcs. The PCs must rally the inhabitants of the valley, forming an unlikely alliance of various factions to fend off Zulrath’s assault.
Key Players:
Zulrath: Leading the siege to expand his territory and power.
Orcish Army: Loyal followers of Zulrath.
Inhabitants of the Lost Valley: Various races and factions who must unite against a common enemy.
PCs: Leaders of the resistance, strategizing and fighting alongside the valley's inhabitants.
Motivations:
Zulrath: Desires control over the valley as a strategic and power base. Fears of the prophecy coming true. Seeks to wake the dragon of the mountains in efforts to gain power and control over the valley.
Orcish Army: Loyalty to Zulrath and the promise of conquest.
Inhabitants: Survival and protection of their homes.
PCs: Prevent Zulrath's expansion and protect the valley.
Vindictive: Countess Isolde, the Avenger of the Past Countess Isolde's thirst for revenge against a particular group fuels her cunning schemes. AI can aid in creating complex, interconnected webs of vendetta, revealing how her past grievances drive her relentless pursuit of retribution. Example: Count of Monte Cristo from Alexandre Dumas's novel, driven by vengeance against those who wronged him.
Prompt for a Vindictive NPC
I want you to pretend that you are a D&D dungeon master who wants to develop a vindictive antagonist Countess Isolde for the fey wild based campaign. Using the template provided. Vindictive: Countess Isolde, the Avenger of the Past Countess Isolde's thirst for revenge against a particular group fuels her cunning schemes. AI can aid in creating complex, interconnected webs of vendetta, revealing how her past grievances drive her relentless pursuit of retribution. Example: Count of Monte Cristo from Alexandre Dumas's novel, driven by vengeance against those who wronged him.
Countess Isolde
Name: Countess Isolde
Race: Dark Elf (Drow)
Class: Warlock (Archfey Pact)
[0] Antagonist Behaviors:
Vindictive: Driven by a deep-seated desire for revenge, Isolde meticulously plans her schemes against those who wronged her, reminiscent of the Count of Monte Cristo.
[1] Height and Build:
Slender: Her figure is deceptively fragile-looking, masking her formidable inner strength and resilience.
[2] Hair and Eye Color:
Raven-black hair, Piercing-blue eyes: Her dark hair contrasts sharply with her striking blue eyes, a rare and captivating feature among Drow.
[3] Distinctive Features:
Scarred: A visible scar runs across her face, a remnant of a past betrayal and a constant reminder of her vendetta.
[4] Clothing and Accessories:
Opulent velvet with Drow aesthetic: Isolde wears luxurious velvet garments that blend the traditional elegance of Drow fashion with her own noble status.
[5] Cultural Influences:
Drow Matriarchy: Her demeanor and attire reflect the sophisticated, yet ruthless, culture of the Drow, emphasizing her background in a society known for its political intrigue and power plays.
[6] Personality Traits:
Cunning Strategist: Masterfully manipulative, Isolde is always several moves ahead in her intricate web of plots and vengeance.
[7] Values and Beliefs:
Nihilistic: She views the world as cruel and unjust, a belief stemming from her bitter experiences in the dark and treacherous society of the Drow.
[8] Fears and Desires:
Vengeance-Driven: Obsessed with avenging her past, her greatest fear is the failure of her elaborate plans for retribution.
[9] Origin and Upbringing:
Underground Settlement: Born into the complex and perilous world of the Drow, her life has been shaped by the relentless political machinations of the Underdark.
[10] Family Structure:
Fallen Nobility: Once part of the Drow elite, her family fell from grace, leaving her to seek vengeance and restore her status.
[11] Socioeconomic Status:
Exiled Aristocracy: From a position of power to operating in the shadows, she wields her remaining influence to pursue her goals.
[12] Profession and Skills:
Political Manipulator and Occultist: Adept in both the political intrigue of court and the mystical arts, she uses her skills to manipulate events to her favor.
[13] Voice and Tone:
Sardonic: Her speech often carries a bitter, mocking edge, reflecting her scorn for those she seeks to avenge.
[14] Sentence Structure:
Complex: Her speech is layered, often veiled in double meanings and hidden threats, mirroring her complex thought process.
[15] Friends and Allies:
Trusted Informant: Someone from her past who still feeds her information, aiding her schemes from within the shadows.
[16] Rivals and Enemies:
Betrayed Ally: A former confidant who played a key role in her family's ruin, now a central focus of her vengeance.
[17] Affiliations with Organizations:
Arcane Order: Maintains secretive ties with an arcane group, harnessing their resources for her complex plots.
[18] Internal Monologue:
Determination: "They will regret the day they crossed Countess Isolde. My vengeance will be as silent and deep as the Underdark itself."
Countess Isolde, as a Dark Elf Warlock, presents a captivating blend of Drow heritage and Feywild mystique, creating a multifaceted antagonist for your campaign. Her background and motivations are richly woven into the fabric of her character, offering numerous plot hooks and opportunities for deep storytelling.
Scenario: The Masquerade of Shadows
Situation: A grand masquerade ball hosted by a mysterious noblewoman, later revealed to be Countess Isolde.
Description: The players are invited to a masquerade ball at a lavish estate. Unbeknownst to them, the hostess is Countess Isolde, who uses this event to study her enemies and manipulate allies. The ball is filled with intrigue, secret alliances, and hidden agendas.
Key Players:
Countess Isolde: Observes guests, gathers information, and subtly influences attendees.
Noble Guests: Various local nobles who could be potential allies or pawns in Isolde's schemes.
A Suspicious Bard: An undercover ally of Isolde, tasked with swaying opinions and relaying information.
Motivations:
Countess Isolde: To identify and analyze potential threats or resources among the guests.
Noble Guests: Seeking to gain favor, information, or alliances.
The Bard: Loyalty to Isolde, working to ensure her plans proceed smoothly.
Obsessive: Archmage Magnus, the Relentless Seeker With AI assistance, Archmage Magnus's obsession with a magical artifact can be infused with details that make it an integral part of his identity. AI can help to craft monologues that showcase the depths of his obsession. Example: Captain Ahab from Herman Melville's "Moby-Dick," consumed by an all-consuming obsession to hunt down the white whale.
Prompt
Tell me what it is like to engage with an Obsessive Archmage, Theron Darkroot. Then I want you to help me develop plots between antagonist and the PC's. I want you to develop 3 scenarios that I can use for my campaign. Each scenario should have a name, a situation, a description, key players or groups and their motivations.
See Theron Darkroot
Name: Theron Darkroot
Class: Warlock
Race: Half-Elf
Summary: Theron Darkroot is a half-elf warlock, driven by an obsessive quest to uncover ancient, forbidden knowledge. Once a scholar at a magical academy, his relentless pursuit led him down a dark path. Now, he manipulates the blight that consumes the land, seeking to harness its power for his insidious goals.
Detailed Persona:
[0] Antagonist Behaviors:
Obsessive: Theron's single-minded pursuit of forbidden lore drives every action, often at great cost to those around him.
[1] Height and Build:
Slender: Theron's lithe, almost fragile appearance belies his menacing presence.
[2] Hair and Eye Color:
Raven-black hair, Smoky-gray eyes: His penetrating gaze seems to look through one's soul.
[3] Distinctive Features:
Tattooed: Arcane symbols and runes mark his skin, a testament to his dark pursuits.
[4] Clothing and Accessories:
Flowing silk, adorned with arcane symbols, reflects his scholarly past and warlock present.
[5] Cultural Influences:
Magical academy: Theron's attire and demeanor reflect his academic origins, twisted by darker influences.
[6] Personality Traits:
Enigmatic: Theron's true intentions and thoughts remain a mystery, shrouded in his obsessive quest.
Values, Beliefs, and Background:
[7] Values and Beliefs:
Nihilistic: Theron believes that true power lies in the forbidden and the unknown, regardless of the moral cost.
[8] Fears and Desires:
Knowledge-seeker: His greatest desire is to unlock secrets that others dare not even whisper about.
[9] Origin and Upbringing:
Magical academy: Once a bright student, his thirst for knowledge led him astray.
Family and Skills:
[10] Family Structure:
Arcane lineage: Born to a family with a history of magical prowess, now estranged due to his dark pursuits.
[11] Socioeconomic Status:
Fallen nobility: Theron's family was once respected, but their status waned as he delved deeper into darkness.
[12] Profession and Skills:
Scholar: Theron's extensive knowledge of ancient lore and the arcane arts makes him a formidable foe.
Characterization:
[13] Voice and Tone:
Melodious: His voice is unexpectedly soothing, belying the danger he poses.
[14] Sentence Structure:
Complex: Theron speaks in intricate, layered sentences, reflecting his scholarly background.
Relationships:
[15] Friends and Allies:
Secret admirer: Someone who shares his obsession, offering aid from the shadows.
[16] Rivals and Enemies:
Vengeful nemesis: A former peer from the academy, now seeking to stop his dark quest.
[17] Affiliations with Organizations:
Arcane order: A secretive group that once nurtured his talents, now fearful of what he has become.
[18] Internal Monologue:
Determination: "The truth lies just beyond the veil of the forbidden. I must be the one to unveil it, no matter the cost."
Theron Darkroot serves as a complex antagonist, whose motivations and methods are as enigmatic as they are dangerous. His obsession with forbidden knowledge makes him unpredictable and a constant threat in the blight-stricken world of the "Forgotten Harvest."
Scenario: Echoes of the Lost Grimoire
Situation: A legendary grimoire that Theron seeks has resurfaced in a forgotten library.
Description: Players must navigate a series of puzzles and traps in an ancient, haunted library to secure the grimoire. Theron, using his cunning and magical prowess, attempts to outmaneuver the players, leading to a tense game of cat and mouse.
Key Players:
Theron Darkroot: Intent on acquiring the grimoire for its dark secrets.
PC's: Trying to prevent Theron from obtaining the grimoire.
Library Spirits: Echoes of past scholars, both helpful and hindering.
Motivations:
Theron: To gain knowledge and power from the grimoire.
PC's: To keep such dangerous knowledge out of Theron's hands.
Library Spirits: Bound to the library, with various desires and regrets.
Cunning Strategist: General Thorne, the Tactical Mastermind AI can assist in simulating General Thorne's tactical brilliance, creating scenarios where he anticipates and counters the heroes' every move. By leveraging AI-generated battle plans, the DM can challenge players' strategic thinking. Example: Sun Tzu, the ancient military strategist known for his tactical brilliance and cunning strategies.
See General Thorne
Name: General Thorne
Class: Warlord
Race: Human
Summary: General Thorne is a master tactician and a formidable leader, known for his brilliant strategies and cold, calculating demeanor. He poses a significant threat not just through physical prowess but through his ability to outmaneuver and outthink his opponents.
Detailed Persona
Antagonist Behaviors: Cunning Strategist (e)
Height and Build: Towering, Muscular (a, c)
Hair and Eye Color: Salt-and-pepper hair, Piercing-blue eyes (e, f)
Distinctive Features: Scarred, with a notable scar across the left cheek (a)
Clothing and Accessories: Chainmail armor, with a distinctive medallion symbolizing his rank (c)
Cultural Influences: Military tradition, a blend of practicality and ceremony (d)
Personality Traits: Stoic, Enigmatic (b, f)
Values and Beliefs: Ambitious, believes in the supremacy of strategy and intellect over brute force (j)
Fears and Desires: Desire for recognition and fear of being outsmarted (a, i)
Origin and Upbringing: Raised in a military family within a bustling city (a, d)
Family Structure: Comes from a line of military leaders, with a strong paternal influence (c)
Socioeconomic Status: Privileged, with access to resources and education (f)
Profession and Skills: General, skilled in warfare tactics, espionage, and leadership (h)
Voice and Tone: Authoritative, commands respect and attention (Authoritative)
Sentence Structure: Balanced, reflects his methodical thinking and strategic approach (Balanced)
Friends and Allies: Trusted informant within the enemy ranks, a loyal second-in-command (h, c)
Rivals and Enemies: A rival general in the opposing army, a former mentor turned adversary (a, b)
Affiliations with Organizations: High-ranking member of the kingdom's military elite (c)
Internal Monologue: "Every move is a step in a larger plan. Victory is not a chance, it's a calculation." (Determination)
Key Values and Beliefs
Ambition: General Thorne is driven by a need to be recognized as the greatest military mind of his time.
Intellectual Superiority: He firmly believes in the power of intellect and strategy over mere physical strength.
Legacy: Thorne is motivated by the desire to leave a legacy that surpasses that of his predecessors.
Family Structure
Paternal Influence: Raised in a family with a strong military background, Thorne was groomed from a young age to lead and strategize.
Military Brotherhood: Considers his soldiers and officers as an extended family, bound by honor and duty.
Legacy of Leadership: Heir to a long line of military leaders, feeling the weight of expectation to surpass their achievements.
General Thorne is a complex character, with layers of strategy, ambition, and a deep-rooted belief in the power of tactical mastery. He poses a unique challenge to players, requiring them to think and plan carefully to outwit him in the great battle of the moors.
Scenario: The Double Agent
Situation: The PCs receive critical information about Thorne’s weakness or plans from a seemingly reliable source.
Description: Unbeknownst to the PCs, this informant is a double agent planted by General Thorne. The information is part of a ruse to mislead the PCs into a trap or to divert them from Thorne’s actual plans.
Key Players/Groups:
The Double Agent: A charismatic and convincing character who gains the trust of the PCs.
The PCs: Seeking an advantage over Thorne and believing they have found it.
Motivations:
General Thorne: To misdirect and weaken the PCs, sowing seeds of misinformation.
The PCs: To gain an upper hand in their ongoing conflict with Thorne.
Here are other antagonistic traits that you can use to bring your NPCs to life.
Sadistic: Baron Malakar, the Torturous Torturer Baron Malakar's sadistic tendencies can be illustrated through AI-generated descriptions of his sinister chambers and twisted traps. This allows the DM to immerse players in the grim and macabre aspects of his character. Example: Vlad the Impaler, the historical figure infamous for his sadistic methods of torture and execution.
Delusional: High Priestess Selene, the Zealot Visionary High Priestess Selene's delusional beliefs can be given depth through AI-generated monologues, offering insights into the origins and motivations behind her fanaticism. Example: Charles Manson, the cult leader who held delusional and fanatical beliefs that led to violent actions.
Enigmatic: The Shadowed Phantom, a Mysterious Trickster AI can craft cryptic riddles and clues left by The Shadowed Phantom, enhancing the sense of mystery and challenge as players decipher his enigmatic messages. Example: Riddler from the Batman comics, known for leaving cryptic puzzles for the Dark Knight to solve.
Calculated Risk-Taker: Captain Blackthorn, the Audacious Corsair AI can simulate the outcomes of Captain Blackthorn's daring exploits, creating scenarios where he takes calculated risks that challenge players to adapt to unexpected developments. Example: Han Solo from "Star Wars," the daring and risk-taking smuggler who navigates dangerous situations with confidence.
Nihilistic: Lord Moros, the Harbinger of Doom Lord Moros's nihilistic worldview can be deepened through AI-generated speeches that explore the philosophical underpinnings of his actions, allowing players to engage with the complexity of his beliefs. Example: Anton LaVey, the founder of the Church of Satan, who espoused nihilistic and hedonistic beliefs.
Conclusion:
Incorporating AI into your D&D campaigns can be a game-changing endeavor. By leveraging AI-generated content, Dungeon Masters can breathe life into a diverse array of antagonist behaviors, creating more immersive, challenging, and thought-provoking narratives. As AI technology continues to advance, the potential for crafting multifaceted and impactful villains becomes even more exciting. So, embrace the power of AI, and embark on a journey to create antagonists that will leave a lasting impression on your players' D&D adventures.
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